Home News V-Ray 3.5 for Max is here!


V-Ray 3.5 for Max is here!

February 15, 2017

V-Ray 3.5 for 3ds Max is officially available for download now. The update for this high-end render plugin for Autodesk's 3ds Max contains the following improvements:

  • Online Licensing - With online licensing, licenses can be activated in real-time once an order is processed. Only available for new licenses.
  • Interactive Production Rendering - Fully interactive production rendering with immediate feedback on both V-Ray CPU and GPU.
  • V-Ray Scene node - Import and render complete scene files created in any V-Ray application.
  • Glossy Fresnel - New, physically-accurate reflection model adds realism to any scene.
  • Resumable Rendering - Ability to stop and continue rendering at any point, preserving work and saving time. Supports both progressive and bucket rendering.
  • Live VR Rendering - Render directly to Oculus Rift or HTC Vive with full GPU acceleration. Visualize changes within the headset as they are made in 3ds Max.
  • Interactive Lens Effects - GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering. Compatible with V-Ray Denoiser.
  • Forest Color Support - Color variation support in Forest Pack by iToo Software. Available for V-Ray CPU and GPU.
  • alSurface material - General-purpose shader by Anders Langlands includes built-in SSS controls; popular for skin.
  • MDL Materials - NVIDIA’s universal material format is now supported by V-Ray, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.


If you are new to V-Ray for 3ds Max, you can download demo versions here. If you are already using V-Ray 3.x for 3ds Max, you can go to your login page at ChaosGroup's website to get your latest full version of V-Ray for 3ds Max.

Happy Rendering!

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